Archive for the ‘Battlegrounds’ Category

 

Focus on BGs, not arena

Friday, February 27th, 2009

I really find myself agreeing with a lot of what this guy has to say.

Arenas are a way for blizzard to avoid spending time and money programming for pvp.

Arenas run on class imbalances.

The WOW PVP community to unite and demand from Blizzard that they shift their focus away from arenas where they will never be able to properly balance small matches fairly amongst all classes. Rather their focus should be on large battlegrounds where the sheer number people and diversity of classes will take the spotlight off of glaring class imbalances that prevent skilled players for being successful in PVP because they are playing a class that happens to be weak against certain other classes.

We should be fighting the other faction, always.

Anyway go post on that thread!

Easiest class / spec to pvp with?

Saturday, January 24th, 2009

Interesting thread here on the easiest class for an unskilled player to pvp with. Suggestions include death knight, ret pally, and arcane mage. Personally, I think the melee classes require decent reaction time as you chase people around, face the right direction, etc. A mage or similar can stand there and push buttons until melee gets in their face or they get crowd controlled.

Horde winning AV strategy: scorched earth

Saturday, August 30th, 2008

Good post here and the discussion seems to indicate that many people agree that Horde does have a can’t miss strategy to win AV. Add in the calls for old AV, “Tell the Blizz that we want Ivus and Lok back.” and I call this thread a winner.

Scorched Earth AV is a game of AV where Horde do not let alliance take anything. This prevent alliance accomplishing any objective and recieving any bonus honor whatsoever. This is best accomplished by playing defense at the chokepoint between the Iceblood Tower and Iceblood graveyard, it’s a narrow chokepoint under Iceblood tower Arrow fire and right next to a graveyard, making it very easy to defend and reinforce while watching objectives at the same time.

With just a handful or two of capable players using Earthbind Totems or Frost traps or Frost Nova’s or any other AoE slow or root with some healers and DPS, the entire alliance -zerg-(that’s what it is, a mindless PvE zerg they use because of the sheer ease they have in capping every single objective from beginning to end) can be destroyed and folded in on itself.

This is Horde’s unique advantage on the AV map. Our first chokepoint(we only have 2 chokepoints altogether) is also in front of our first GY. Alliance’s first chokepoint is behind their first GY. This means that even if Alliance copies and retaliates by playing defense, they can’t stonewall horde on all of the objectives nearly as effectively. It’s much more likely for Alliance to lose Stonehearth bunker, for example. So even in an extended reinforcement battle under these circumstances, Alliance will lose.

If horde manages to wipe alliance offense(That’s the first goal, make them die and rez as far north as you can), it can be easy to combine all of horde offense AND defense and push the now bottlenecked alliance players from Stonehearth and above. This makes playing easy- everybody is all massed together accomplishing both offense and defense at the same time with little to no risk of having towers and graveyards being taken.

Horde should play scorched earth AV.
Factor in HKs and additional Bonus honor for not losing towers and for winning, a 23, 25 minute victory in this way is just as good or superior than a 13 minute zerg into a loss. “Honor per hour guys” willing to ignore the impact of less AV tokens from losing will disagree with me and make the argument that this is retarded because it means less honor.
Lastly, this scorched earth AV, in the act of depriving Alliance of honor, causes the typical Alliance player to fold and give up. This makes AV easier, future AVs easier, and allows Horde to take place as the dominant faction. Being AV weekend, exploiting scorched earth AV tactics would be extremely rewarding, by the time Alliance has reacted in petty boycotts and walled up in a flurry of QQs for Blizzard to fix this “problem”, you’ll have reaped thousands of points of honor from AV. To enact scorched earth AV strategy, you do not have a majority consensus that this is the right action to do- less than 50% of Horde playing in a like minded manner can play out the scorched earth AV defense with the other 50% making up offense.

Simply mass up with other horde interested on defense at the Iceblood chokepoint.

How hard is EOTS

Sunday, June 8th, 2008

Hey, Jason here. Got a rant I need to let out. Hungryfreak‘s battlegroup, hordeside, loses EOTS a lot. Way too much for my liking. I don’t see how they can be so dumb actually. At the beginning, we often lose Fel Reaver ruins because no one wants to stand there and wait for it to cap. Maybe they don’t know that we cap faster if we have more people standing in there, but they should definitely figure out that losing FR early blows hard.

Then they like to fight in the middle of nowhere which is exactly what you should do, if you’re up 3 bases to 1. If you need to cap a base, you can’t do that unless you’re in a base. Rocket science?

So you’ve got people who are stupid and you’ve got people who suck. Like if I am at say 50,000 damage, 40,000 healing – how could there be a hunter lower than me on damage? I spend at least half the time healing even though I am specced and geared for ret because…

Horde needs healers badly in BGs. Alliance always seems to have twice as much healing as Horde. I don’t get it.

A 65 prot pally in WSG

Friday, June 6th, 2008

Today was bad – Goldsong was in 4 losing WSG matches. Still haven’t completed my daily.

In the 60-69 bracket, Horde seems pretty dumb. I am almost always on defense in our flagroom because everyone else wants to go on offense. My basic plan is to judge justice on their FC and follow them so it stays fresh. Sometimes this works perfectly and the hordies who can actually dish out some damage mess the Alliance FC up so we return the flag.

Other times I get crowd controlled – seems like they often have way more on offense than we have on d. You’d think we could do something on offense when they commit 4 or more guys to offense, but in 3 games we lost 3-0. In the other one it was 3-2.

I did end up with the AF flag once. I was heading back to our base when they grabbed our flag. No one told me which way they were taking it so I just went straight up our ramp hoping ours would get returned soon. Instead I run into their FC and like 6 other guys. I make it into our FR and start heading out toward our GY but they killed me and got away with our flag because there were too many of them. I wish I knew where the Hordies were…